#ifndef ARCANE__WORLD_H
#define ARCANE__WORLD_H

/*
 * arcane - A rogue-like game engine
 * Copyright (C) 2005  Petr Baudis <pasky@ucw.cz>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of version 2 of the GNU General Public License as
 * published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "level.h"


class World {
public:
	World();
	~World();

	Level *operator[](int depth);

private:
	Level *level_;
};


inline Level *
World::operator [](int depth)
{
	if (depth != 0) throw;
	return level_;
}

#endif
